Items, characters & mechanics
Pass the Fear Database
Find every weapon, relic, tarot card, hunter upgrade, Battle Scar, weapon part, and mechanic in one searchable archive. Compare a drop, check an effect, and plan your next run.
Relics
Exact effects, hidden passives, rarity, unlocks, forge links, and Shatter data.
Weapons
Every weapon family with all rarity variants, elements, stat lines, and effects.
Hunters
All seven playable hunters, levels 1–6, two basic skills, and five rows of upgrades.
Team Talents
Permanent team progression with prerequisites, ranks, and exact effects.
Tarot
All 22 Major Arcana in upright and reversed orientations.
Battle Scars
Run modifiers with type, level, weight, and exact description.
Weapon Parts
Named weapon-part groups and their attached rarity effects.
Mechanics
Transmutation, Shatter, Embarkation, Smite, and other tooltip vocabulary.
Difficulty
Every boon, curse, Battle Scar rule, and future-chapter enemy modifier.
Archive field guide
How to use the Pass the Fear database
The database is most useful when you begin with a player question, not with a long list. Use it to identify a drop, resolve an unfamiliar mechanic, compare rarity variants, or check what a run modifier actually changes.
Each archive answers a different part of that job. The notes below explain where to start, how to read records without confusing variants, and when to move from a single entry to the Build Planner.
Choose the archive that matches the decision
Start with the thing you are deciding now. Equipment archives describe individual options; progression archives explain choices that persist or unlock; reference archives clarify rules that affect the whole run.
- Use Weapons, Weapon Parts, and Relics when comparing equipment or checking an exact effect.
- Use Tarot, Battle Scars, and Mechanics when a card, modifier, or bracketed term is unclear.
- Use Characters, Team Talents, and Difficulty when planning progression rather than one pickup.
Read variants and record counts carefully
A record count is not always a count of distinct names. Weapons can have rarity-specific versions, Tarot faces have upright and reversed outcomes, and a higher talent rank may be stored separately while appearing as a second rank on one visible node.
- Compare the exact rarity or orientation shown in your run before applying an effect.
- Treat localized game descriptions as the source of the effect; use editorial notes to understand the decision around it.
Move from lookup to a reproducible comparison
A detail page tells you what one record does. A build comparison asks what happens when a hunter, two weapons, parts, affixes, relics, Tarot faces, and personal upgrades are combined. Open the planner only after you have identified the exact records you mean to compare.
- Change one choice at a time so the result has a clear cause.
- Keep conditional triggers separate from always-on totals instead of treating every tooltip as permanent damage.