Pass the Fear guides
Thirty decision-focused guides explain how Pass the Fear systems connect, what to compare, and which next step solves the problem in your current run.
Getting started1
Mechanics2
Pass the Fear Transmutations: Every Element and When It Pays Off
The verified outcomes for Hemorrhage, Freeze, Disruption, Corrosion, and Ignition, plus a practical framework for buildup speed, direct triggers, and co-op roles.
Pass the Fear Embarkation and Destination Explained
Embarkation fires when you enter a new stage and Destination fires when a battle ends. Here is which relics pay you permanently and which reset every stage.
Weapons3
Pass the Fear Weapon Stats Guide: Compare Rarity, DPS, and Affixes
How to compare weapon variants at the same state, read attack ranges, distinguish burst from sustained output, value buildup, and reject affixes that do not fit the firing loop.
Pass the Fear Weapon Affix Guide: What Can Roll
The affix pool is decided by the weapon, not the rarity. Here are the 20 standard lines, the special and mythic tiers, and the rolls your gun can never get.
Pass the Fear Weapon Parts Guide: Picking a Battle Skill
A weapon part gives you a passive and your Battle Skill. Here is how the 49 parts are structured, what each passive style is for, and how to pick at the Forge.
Relics3
Pass the Fear Relic Synergy Guide: Build Around Triggers, Not Color
A repeatable method for rating relics by trigger frequency, payoff, coverage, hidden relationships, forge plans, and ten-slot opportunity cost instead of rarity alone.
Pass the Fear Forge and Shatter Guide: Keep, Upgrade, or Dismantle
How to separate owned effects, forge destinations, hidden passives, and Shatter triggers so every relic decision reflects the build you have—not the color you hope to find.
Pass the Fear Shatter Guide: When Dismantling Wins
Shatter is the effect an item fires when you dismantle it. Here is what each rarity pays, why carried bonuses are larger, and when trading a slot wins.
Tarot1
Build planning3
Pass the Fear Build Planning Guide: From Baseline to Legal Loadout
A practical way to plan one hunter, two weapons and parts, ten relics, five tarot cards, personal upgrades, and Team Talents without counting conditional effects as permanent stats.
Pass the Fear Ember Guide: Stacking Final Damage
Each stack of Ember is +1% Final Damage. Here is where stacks come from, which relics rewrite what Ember does, and when a capped conversion stops paying.
Pass the Fear Growth Guide: Health That Deals Damage
Each stack of Growth is +1 max Health, and several acid relics convert that pile into damage. Here is how to build it and which thresholds actually matter.
Progression2
Pass the Fear Difficulty Guide: Rewards, Risks, and Battle Scars
A decision guide from Journey to Reality: exact learning-mode tradeoffs, treasure-quality changes, required Chaos Battle Scars, later-chapter enemies, and when to move up.
Pass the Fear Character Progression and Team Talents Guide
How seven hunters progress from level 1 to 6, how the five personal upgrade rows work, what 100 cumulative upgrade currency buys, and why the 12-point Team Talent tree must be planned separately.