Split Cannon weapon

Pass the Fear · Weapon

Split Cannon

LegendaryChargeWeapon

117DPS

1Ammo

Fire Bullet Attack
16142
[Ignition] Buildup
8.3–55
Critical Chance
0%

Possible drop affixes

17 standard · 16 special
  • Movement Speed +15–25%
  • Critical Chance +20–40%
  • Critical Damage +20–40%
  • 20% chance to fire without consuming a bullet.

Pool preview only — actual affixes roll independently on every drop.

Weapon effect

Bullet count is not affected by Projectiles. Each Projectile increases Bullet Attack by 60%. ·At 3 or more Projectiles, Charge Time -50%. ·At 5 or more Projectiles, splits into Small Fireballs that deal 200% damage. ·Projectiles +4. Small Fireballs can pierce enemies.

Rarity progression

Every rarity tier

Bullet Attack and buildup use the game's display rules. For charge weapons, the table also shows how the visible minimum scales before full charge.

RarityBullet AttackDPSBuildupAmmoIntervalCritFixed effect
Epic12111base min 81 × 15%91Ignition 8.3–551500 ms1 s charge0%Bullet count is not affected by Projectiles. Each Projectile increases Bullet Attack by 40%. ·At 3 or more Projectiles, Charge Time -50%. ·At 5 or more Projectiles, splits into Small Fireballs that deal 150% damage.
Legendary16142base min 104 × 15%117Ignition 8.3–551500 ms1 s charge0%Bullet count is not affected by Projectiles. Each Projectile increases Bullet Attack by 60%. ·At 3 or more Projectiles, Charge Time -50%. ·At 5 or more Projectiles, splits into Small Fireballs that deal 200% damage. ·Projectiles +4. Small Fireballs can pierce enemies.
Mythic26237base min 174 × 15%195Ignition 8.3–551500 ms1 s charge0%Bullet count is not affected by Projectiles. Each Projectile increases Bullet Attack by 60%. ·At 3 or more Projectiles, Charge Time -50%. ·At 5 or more Projectiles, splits into Small Fireballs that deal 200% damage. ·Projectiles +4. Small Fireballs can pierce enemies.

Random drop data

Eligible affix pool

These are possible rolls, not guaranteed stats. Range values come from the game's affix formulas; weight is the raw selection weight, not a standalone probability.

Epic17 eligible rollsOpen pool

Movement Speed +11–21%

Weight 1,400 · Repeat cap 4

Critical Chance +14–34%

Weight 1,400 · Repeat cap 4

Critical Damage +14–34%

Weight 1,400 · Repeat cap 4

Smite Chance +22–42%

Weight 1,400 · Repeat cap 4

Final Damage +10–30%

Weight 1,400 · Repeat cap 4

Reload Speed +10–30%

Weight 1,400 · Repeat cap 4

Battle Skill Cooldown -11–21%

Weight 1,400 · Repeat cap 4

Fire Rate +10–30%

Weight 1,400 · Repeat cap 4

Charge Speed +10–30%

Weight 1,400 · Repeat cap 4

Weapon Spread -10–40%

Weight 1,400 · Repeat cap 4

Ultimate Charge Gain +11–21%

Weight 1,400 · Repeat cap 4

Bullets deal 20–40% Physical Damage

Weight 1,400 · Repeat cap 4

Bullets deal 20–40% Frost Damage

Weight 1,400 · Repeat cap 4

Bullets deal 20–40% Lightning Damage

Weight 1,400 · Repeat cap 4

Bullets deal 20–40% Acid Damage

Weight 1,400 · Repeat cap 4

Bullets deal 20–40% Fire Damage

Weight 1,400 · Repeat cap 4

Projectiles +1–2

Weight 1,400 · Repeat cap 4
Legendary17 eligible rollsOpen pool

Movement Speed +15–25%

Weight 1,400 · Repeat cap 4

Critical Chance +20–40%

Weight 1,400 · Repeat cap 4

Critical Damage +20–40%

Weight 1,400 · Repeat cap 4

Smite Chance +30–50%

Weight 1,400 · Repeat cap 4

Final Damage +15–35%

Weight 1,400 · Repeat cap 4

Reload Speed +15–35%

Weight 1,400 · Repeat cap 4

Battle Skill Cooldown -15–25%

Weight 1,400 · Repeat cap 4

Fire Rate +15–35%

Weight 1,400 · Repeat cap 4

Charge Speed +15–35%

Weight 1,400 · Repeat cap 4

Weapon Spread -10–50%

Weight 1,400 · Repeat cap 4

Ultimate Charge Gain +15–25%

Weight 1,400 · Repeat cap 4

Bullets deal 30–50% Physical Damage

Weight 1,400 · Repeat cap 4

Bullets deal 30–50% Frost Damage

Weight 1,400 · Repeat cap 4

Bullets deal 30–50% Lightning Damage

Weight 1,400 · Repeat cap 4

Bullets deal 30–50% Acid Damage

Weight 1,400 · Repeat cap 4

Bullets deal 30–50% Fire Damage

Weight 1,400 · Repeat cap 4

Projectiles +1–2

Weight 1,400 · Repeat cap 4
Mythic25 eligible rollsOpen pool

While shooting: 30% chance to trigger Geminate Shot.

Weight 100 · Repeat cap 1

On Ultimate: The hero lends you luck.

Weight 100 · Repeat cap 1

All your speeds increase by 50%.

Weight 100 · Repeat cap 1

Each Legendary Relic increases your Final Damage by 20%.

Weight 100 · Repeat cap 1

Amber's younger sister comes to play with you.

Weight 0 · Repeat cap 1

Bullets add crossbow bolts that deal 150% Bullet Attack.

Weight 100 · Repeat cap 1

Overflowing Critical Chance converts into 300% Critical Damage.

Weight 100 · Repeat cap 1

Fresh off the line, weapon DPS +100%.

Weight 100 · Repeat cap 1

Common affix effects are doubled.

Weight 100 · Repeat cap 1

Transmutation Damage +300%

Weight 100 · Repeat cap 1

Battle Skill Damage +300%

Weight 100 · Repeat cap 1

Rat-a-tat-tat... Total Mayhem!!!

Weight 100 · Repeat cap 1

Vampire Demon Gun

Weight 100 · Repeat cap 1

Unlimited Firepower

Weight 100 · Repeat cap 1

Fire Damage +100%

Weight 100 · Repeat cap 1

Sun of Wrath

Weight 100 · Repeat cap 1

Chaos Death Ray

Weight 100 · Repeat cap 1

[Shatter]: The next stage will go to Secret Realm!

Weight 100 · Repeat cap 1

Money Talks!

Weight 100 · Repeat cap 1

Limit Warrior

Weight 100 · Repeat cap 1

Glass Cannon

Weight 100 · Repeat cap 1

[Embarkation] effect triggers 1 additional time.

Weight 100 · Repeat cap 1

[Destination] effect triggers 1 additional time.

Weight 100 · Repeat cap 1

[Shatter] effect triggers 1 additional time.

Weight 100 · Repeat cap 1

Programmer's Wrath!

Weight 100 · Repeat cap 1
Special orange rolls16 eligible rollsOpen pool

20% chance to fire without consuming a bullet.

Weight 200 · Repeat cap 4

Damage +50%, weapon spread +50%

Weight 200 · Repeat cap 4

Fire Rate and Reload Speed +20%.

Weight 200 · Repeat cap 4

Projectiles +2. Additional Projectile Damage +20%.

Weight 200 · Repeat cap 4

Final Damage +100%, Damage Taken +100%

Weight 200 · Repeat cap 4

Bullets deal 20% additional True Damage.

Weight 200 · Repeat cap 4

Bullets have a 5% chance to directly trigger [Hemorrhage].

Weight 400 · Repeat cap 4

Bullets have a 5% chance to directly trigger [Freeze].

Weight 400 · Repeat cap 4

Bullets have a 5% chance to directly trigger [Disruption].

Weight 400 · Repeat cap 4

Bullets have a 5% chance to directly trigger [Corrosion].

Weight 400 · Repeat cap 4

Bullets have a 5% chance to directly trigger [Ignition].

Weight 400 · Repeat cap 4

First Shot: 15% chance to trigger [Hemorrhage].

Weight 400 · Repeat cap 4

First Shot: 15% chance to trigger [Freeze].

Weight 400 · Repeat cap 4

First Shot: 15% chance to trigger [Disruption].

Weight 400 · Repeat cap 4

First Shot: 15% chance to trigger [Corrosion].

Weight 400 · Repeat cap 4

First Shot: 15% chance to trigger [Ignition].

Weight 400 · Repeat cap 4

Intrinsic weapon effects

Exact tooltip text by rarity

Epic

Split Cannon effect

Bullet count is not affected by Projectiles. Each Projectile increases Bullet Attack by 40%. ·At 3 or more Projectiles, Charge Time -50%. ·At 5 or more Projectiles, splits into Small Fireballs that deal 150% damage.

Legendary

Split Cannon effect

Bullet count is not affected by Projectiles. Each Projectile increases Bullet Attack by 60%. ·At 3 or more Projectiles, Charge Time -50%. ·At 5 or more Projectiles, splits into Small Fireballs that deal 200% damage. ·Projectiles +4. Small Fireballs can pierce enemies.

Mythic

Split Cannon effect

Bullet count is not affected by Projectiles. Each Projectile increases Bullet Attack by 60%. ·At 3 or more Projectiles, Charge Time -50%. ·At 5 or more Projectiles, splits into Small Fireballs that deal 200% damage. ·Projectiles +4. Small Fireballs can pierce enemies.